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This is because in a title like Desperados, narrative is not the main course, essentially because of an essential direction that always remains external (indeed,” from above “), and yet the plot does not shine particularly for originality. “ They are just details“Some would say, and that is precisely why they should be named. ![]() #SHADOW TACTICS BLADES OF THE SHOGUN SPEEDRUN FULL#Good Italian translation, excellent dubbing in English, full of fiercely American shades and accents, from Colorado to Bayou, and the acting also hits the spot, with a theatrical and almost picaresque look. Ī perfect alchemy is generated in the party, which grows over time, with the journey, and thanks to the numerous dialogues in game after a while you realize that you know that party better than you think. The cast is perfectly timed, and not only the old guards like Cooper, Mc Coy and O’Hara, but also the new arrivals like Isabelle Moreau and finally Hector Mendoza, who is practically a more violent and sadistic version of Bud “Child” Spencer. There are a lot of cutscenes, at the beginning, at the end and during each of the sixteen missions, and they don’t just serve to explain the objectives, rather they strive to characterize the characters as much as possible, with sketches and exchanges that despite their simplicity allow themselves to be appreciated. Is the story in an RTT important? Good question: generally those who spend about forty hours in such a game are interested in other things, for example the gameplay and the level of challenge, yet Mimimi Games think differently also in Shadow Tactics there was already a certain attention for the narration, but with Desperados 3 the intent is definitely to improve. And then, gentlemen, we are talking about a Sergio Leone Far West, and at least for myself, (Shogun, forgive me) there is no story … The man with the harmonica: in the footsteps of Sergio Leone #SHADOW TACTICS BLADES OF THE SHOGUN SPEEDRUN UPDATE#With a few small changes, the German team managed to update the formula already in 2016, but with the return of John Cooper and his partners a new degree of perfection was expected.Įspecially since the publisher, this time, is THQ Nordic, which evidently provided a significantly more substantial budget, and in terms of improvements, in fact, the result can be seen the playful skeleton remains unchanged, of course, but in terms of cleanliness, graphics and refinement, Desperados 3 surpasses Shadow Tactics on many fronts, giving the player a complete experience and an admirable level of challenge. For those who do not know what I mean, I refer to the fact that in the RTT, unlike the cousin RTS, only a handful of units are used, and there is no room for the calculation error, under penalty of immediate failure. ![]() Mimimi Productions churned out a real-time strategic with flakes, complex and brainy as they hadn’t seen in a while, completely focused on the “microscopic” management of stealth. ![]() It is not for me to explain the origins of the genre, now very remote, and not even to tell you how many hours I spent at the time on Commandos and derivatives (here, I did it again), but you can not even talk about the new Desperados 3 without first at least nominate Shadow Tactics (retrieve the review of Shadow Tactics: Blades of the Shogun).įour long years have passed since the latter, and although the profile of the production was all in all indie, critics and the public were positively impressed. #SHADOW TACTICS BLADES OF THE SHOGUN SPEEDRUN SOFTWARE#Except perhaps that Mimimi Games, a small software house from Monaco, has decided to reinterpret both imagery in salsa RTT (Real Time Tactics). What do feudal Japan of the Edo period and the Far West have in common? Nothing, absolutely nothing. ![]()
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